Archive for September, 2009


Did you know?

An updated version of the popular series:

When advertising hurts

Before you spend your budget on media placements all over town (or the country) ask yourself one simple questions: Does my product suck?

I can tell you from personal experience the CiCi’s pizza sucks. It’s simply not good pizza. At all. One of the few times I’ve eaten there I actually had a friend refuse to meet up with me because I was going to CiCi’s. That’s bad.

So what’s a new campaign going to do for you, CiCi’s? Get more people in the door only to let them down.

The lesson here? Work on your product / service first. Get it right. Bake some amazing into it. Make it special. Then tell the world, not the other way around.

Keep it interesting

There’s only so many ways to tell a story, a few basic story structures that have dominated human society for thousands of years. And while you might not be able to invent a new structure, you can add a twist to a classic. See the spot below to see how what you think is going to happen can be turned into the unexpected in a fun, interesting way.

Halo ODST Trailer

The current line of thinking in video game advertising suggests that you need two commercials: one displaying actual gameplay and one bringing the game’s story to life. This is of the latter category and a damn good example at that.

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